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Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Spin Wave Website Header

A Spin Wave, Artists Impression

All Work done in Blender, finished 10/12/12

Dr. Kozhanov, my research mentor for the internship I did this summer, asked me to make a website header image for his research group's website.  It'll soon be displayed here: http://www.phy-astr.gsu.edu/kozhanov/

This is supposed to be an image abstraction of the magnetic spin wave, with the colors and directions of the helix 'spins' representing the wave itself.  (The faint jets of light represent the direction of the spin).

This was my first time rendering with Blender Cycles, and i was very satisfied with the results it gave!  The image you see here has around 350,000 triangles for each overlay: its made by combining a cycles render of the solid objects, and then a Blender render of the glow and atmospheric effects (sadly, cycles has no support for volumetric lighting at the moment...  for more information on creating volumetric effects with cycles, i would reccommend this tutorial: http://www.youtube.com/watch?v=FuzDtirK2qk)

See Below for Production Eye Candy and Workflow!

3d Character










Is he a Beggar Boy, a Street Arab, or a Pauper?

I don't Know.


I made this character after watching several character modeling tutorials in blender, and decided to put my skills into use.  I originally was going to incorporate this character into a larger scene, but the project was too big, so i was left with just this character here!  It took me a ridiculously long time to complete, from conception to a final-looking model.  He is composed of approximately 1200 triangles, with a 512x512 texture, hair and all.  He is even rigged for animation!

Who is he?

The process of making him took so long that my ideas changed several times during production.  He's supposed to be some sort of young beggar, with dirt stains and ragged clothes...  Oliver twist comes to mind.  If i get more motivation, I might incorporate him into a larger scene or story!

Meanwhile, Read Below for the whole Production Process!

Sewer Environment (3D)

(Currently Abandoned)               Programs: Blender, Photoshop



A Grimy Sewer...

I originally was making this environment for an iPhone game,  but the process bogged down when i discovered publishing issues on the platform.  I had a fairly tight polygon and texture size constraint for this environment: the whole scene ended up at around 2k tris when i stopped work, and the camera would only be catching 1k tris per view.  There are two texture sheets in the curent scene, with plans for a third one to use for props: each 512 px squares.  Thoughts/Comments welcome!