(Currently Abandoned) Programs: Blender, Photoshop
A Grimy Sewer...
I originally was making this environment for an iPhone game, but the process bogged down when i discovered publishing issues on the platform. I had a fairly tight polygon and texture size constraint for this environment: the whole scene ended up at around 2k tris when i stopped work, and the camera would only be catching 1k tris per view. There are two texture sheets in the curent scene, with plans for a third one to use for props: each 512 px squares. Thoughts/Comments welcome!
Earlier Version with less grim textures
UV stretch-mapping on walls, and pipes geometry
UV mapping of walls
Wireframe of whole scene
Hi, nice work!
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Thanks
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