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Sewer Environment (3D)

(Currently Abandoned)               Programs: Blender, Photoshop



A Grimy Sewer...

I originally was making this environment for an iPhone game,  but the process bogged down when i discovered publishing issues on the platform.  I had a fairly tight polygon and texture size constraint for this environment: the whole scene ended up at around 2k tris when i stopped work, and the camera would only be catching 1k tris per view.  There are two texture sheets in the curent scene, with plans for a third one to use for props: each 512 px squares.  Thoughts/Comments welcome!


Progress Pictures:
Earlier Version with less grim textures
 UV stretch-mapping on walls, and pipes geometry

UV mapping of walls
 Wireframe of whole scene





2 comments:

  1. Hi, nice work!
    How much will this cost?

    Thanks

    ReplyDelete
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